Beginnings the Game.
(EDITED)
Welcome!
I'm Greebles and I am making a game.
This project is small and I am staring slow. But let's get the basic concept up and running:
MageMetalMeat at its core will be a Rock Paper Scissor game. There may be accessory modes, but this is what I am going to build the foundation on: "How would I handle making a RockPaperScissors game?" For now I want to answer that simple question for these areas -
- Mechanics
- Art
- Fun
I know this is generic and straight fwd. But there is an even simpler question - asked in Save the Cat! [Snyder] ...
"What is it?"
I want to have this question and screenwriting philosophy integrated into game-making in some form; a direct or crude adaptation of the Logline [and Title] formula. Having a strong grasp on what it is to begin with will help me communicate that to you. I believe that the easier it is for me to articulate what it is the easier it could be for you to see what it is on your own.
[I want to make you excited for exactly 3 seconds playing a game older than the combined ages of you and your extended family.]
My What is it for now is simply "A Rock Paper Scissors game with a medieval/fantasy setting." - It feels kinda boring and doesn't satisfy me as a game OR as a story logline yet. My first goal is to set out and research WHAT IT IS.
I have played around with art for it for some time, when I was exploring the question but before setting out to take the task on. Pictures sometimes can come before words. This most likely will not be the art direction it goes - but it does convey the core message of my initial idea.
Every Sunday I will post up my thoughts and progress here on the DevLog, so please follow along! I will try to interact with you as best I can.
Finally: This seems very base level everything... right? Maybe? RPS? Really? Really.
I want it to be. I want this project to be a model of open work and clear communication. That is what will be most important to me in this cycle. I want to have fun focusing on a tiny trip making a game.
++ I like RPS.
Call this my tiny love letter to it.
MageMetalMeat
RPS with a little MEAT on it.
More posts
- On Brand, Off Brand.Apr 13, 2022
- The Long Game I'm PlayingOct 21, 2020
- ANNUAL(?!) Check-In: Back to WorkJul 04, 2019
- Game Design and Art directionsJun 18, 2018
- Another 100+ Days ago.Jun 11, 2018
- Back it up.Jan 30, 2018
- Dedication or Obligation?Oct 13, 2017
- Be my Art Director: UnitsSep 27, 2017
- The Secret Hands SocietySep 26, 2017
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